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TOJam brings out local gaming luminaries

The Grid reports on Toronto's annual ToJam competition, a contest that has participants design videogames from scratch in only one weekend. The game-design marathon, now in its sixth year, attracts over 200 participants and brings together the best of Toronto's burgeoning software design scene.

"The premise of TOJam is that a bunch of people�over 200 this time, but fewer in previous iterations�bring their computers to a George Brown College building near King and Sherbourne on a Friday. The goal, by Sunday night, is for everyone to have created a complete video game from scratch�and that means art, music, code, and all."

"Anyone who's ever taken a course in computer science knows that a single weekend isn't enough time to make something as complex as a game. Even attempting to adhere to that sort of timetable would be a little insane. And yet, TOJam attendees keep finding ways; this was the annual event's sixth year."

"People continue to come out partly because the pressure-cooker environment sometimes yields brilliance, and also because of the networking opportunities. This year's guest list included a Superbrother; other local gaming luminaries have been known to participate.
Keeping things simple makes achieving that ridiculous deadline easier. But Bethke and his five teammates (his Golden Gear Games business partner Andrew Traviss, plus four graphic artists) weren't even doing that. Their game was going to be a feature-rich platformer with an elaborate back-story."

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original source The Grid
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